Alexander Senning

Alexander Senning

Alexander Senning


Ich glaube, dass Marken gewinnen, weil Menschen sie wollen, nicht weil sie sie kennen. Begehrlichkeit entsteht nicht aus Reichweite, sondern aus Haltung, Konsequenz und dem Mut, für etwas zu stehen. In über 16 Jahren internationaler Erfahrung habe ich Marken neu aufgestellt, globale Kampagnen geführt und Teams aufgebaut, die eine Marke nicht nur sichtbar machen, sondern begehrenswert.

I believe brands win because people want them, not because people know them. Desire does not come from reach. It comes from having a point of view and the nerve to hold it. In more than 16 years across international markets I have repositioned brands, led global campaigns and built the teams that make a brand not just visible, but wanted.

我相信,品牌之所以胜出,是因为人们想要它,而不是因为人们知道它。渴望并非来自曝光,而是来自鲜明的主张、始终如一的坚持,以及为之承担的勇气。在十六年以上的国际经验中,我重塑过品牌,主导过全球营销战役,也组建过让品牌不只是被看见、而是被渴望的团队。


Virtual try-on: a simple, honest look

KI-generiertes BildAI-generated image人工智能生成的图片

Virtual try-on is one of those subjects where the demo is always better than the deployment. I have sat through a good number of presentations in which a jacket settled onto a model on screen and everyone in the room nodded, and then the same feature went live and almost nobody used it. That gap is worth understanding, because the technology is not the problem.

What interests me is the quieter question underneath. Virtual try-on is sold as a way to cut returns, and returns are the single most expensive habit in fashion e-commerce. If it worked the way the pitch suggests, it would already be everywhere. It is not everywhere, and the reasons say more about how brands are organised than about what a camera can do.

  • Virtual try-on works where an object sits on a fixed point of the body.
  • With clothing it usually answers the colour question, not the fit question.
  • Projects fail on missing product data, not on the technology.
  • It is a service feature, not a launch moment.
  • The return rate is the wrong first metric.

Table of contents

What virtual try-on can actually do today

The honest summary is that it works well for things that sit on a fixed point of the body. Glasses, watches, lipstick, earrings. The object has a known shape, the anchor is stable, and the result is convincing enough that a person will make a decision from it. Most of the augmented reality work in retail that genuinely holds up lives in that category.

Clothing is harder and the difference is not marginal. Fabric drapes, stretches and creases differently depending on the material, and the same size fits two bodies in two ways. A virtual try-on that shows a garment as a flat overlay does not answer the question the customer actually has, which is whether it will fit. It answers a question about colour, which the product photo already answered.

There is a third category people forget, which is the store. Virtual try-on inside a physical shop, on a mirror or a tablet, behaves differently because the customer is already committed. They are not deciding whether to buy from you, they are deciding between two items. In that context the same technology carries much more weight, and I think this is where it will settle first.

Why virtual try-on stands or falls on data

The part nobody demos is the input. To render a garment convincingly you need its measurements, its material behaviour, its true colour and the relationship between its sizes. Most houses do not have that in a usable form, which is why a virtual try-on project so often turns into a product data management project three weeks in.

This is the point at which budgets get uncomfortable. The visible part of virtual try-on is a licence and an integration, and it can be signed off in a quarter. The invisible part is measuring and describing a range properly, which takes far longer and belongs to a different department. Projects tend to die in that gap rather than at the technology.

The second data problem is the customer side. A good result needs something about the person: a scan, a set of measurements, a photograph they are willing to give you. Every one of those raises a consent question, and the answer differs by market. Virtual try-on therefore inherits the whole privacy conversation, and a brand that has not sorted that out elsewhere will not sort it out here.

There is a third point that gets overlooked easily. A virtual try-on has to be maintained once it runs. Every collection brings new articles, new materials, new colours, and each of them has to be prepared for the rendering. A brand that does not plan for that running effort ends up two seasons later with a feature covering only part of the range, which makes it feel unreliable.

What it means for a brand

My first conclusion is that virtual try-on is a service feature, not a campaign. It works when it sits quietly in the product page and removes one specific doubt. It does not work as a launch moment, because the novelty wears off in a week and what remains is whatever the tool is actually useful for.

The second conclusion is about expectation. If a brand promises a customer that they can see how something looks on them, and the result is a flat approximation, the damage is larger than the benefit. An honest, narrower promise beats an impressive one that the rendering cannot keep. This is the same discipline that applies to any retail campaign: say what you can hold.

The third is about where the value sits. I suspect the return rate is the wrong first metric. What virtual try-on changes earlier is confidence at the point of choosing between two items, and that shows up as conversion and as fewer parallel orders long before it shows up as returns. Measuring only the return rate tends to make the whole thing look like a failure.

Where I am still unsure

I do not know how much of this changes when generated video becomes cheap enough to run per customer. The technical ceiling on virtual try-on has moved quickly, and my reasoning above rests on limitations that may not hold in two years. I am fairly confident about the data argument and much less confident about the rendering argument.

I am also unsure about the cultural piece. In live commerce markets, customers are used to judging a garment from a person on a screen rather than from themselves, and virtual try-on competes against a habit that already works. In Europe there is no such habit, which may make the feature more useful or simply less familiar.

What I hold onto is the part that does not depend on the forecast. A brand that measures its own products properly, describes them honestly and keeps that data current is ready for virtual try-on whenever it becomes worth doing, and is better off in the meantime regardless. That is an unglamorous conclusion and it has been right every time I have tested it.

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