Alexander Senning

Alexander Senning

Alexander Senning


Ich glaube, dass Marken gewinnen, weil Menschen sie wollen, nicht weil sie sie kennen. Begehrlichkeit entsteht nicht aus Reichweite, sondern aus Haltung, Konsequenz und dem Mut, für etwas zu stehen. In über 16 Jahren internationaler Erfahrung habe ich Marken neu aufgestellt, globale Kampagnen geführt und Teams aufgebaut, die eine Marke nicht nur sichtbar machen, sondern begehrenswert.

I believe brands win because people want them, not because people know them. Desire does not come from reach. It comes from having a point of view and the nerve to hold it. In more than 16 years across international markets I have repositioned brands, led global campaigns and built the teams that make a brand not just visible, but wanted.

我相信,品牌之所以胜出,是因为人们想要它,而不是因为人们知道它。渴望并非来自曝光,而是来自鲜明的主张、始终如一的坚持,以及为之承担的勇气。在十六年以上的国际经验中,我重塑过品牌,主导过全球营销战役,也组建过让品牌不只是被看见、而是被渴望的团队。


Content supply chain: the stark reality

KI-generiertes BildAI-generated image人工智能生成的图片

The term content supply chain sounds like logistics, and that is exactly the point. It describes the path of a piece of content from idea to delivery as a production line, with handovers, waiting time and bottlenecks, the way you would look at procurement. Anyone who has tried to finish forty images, three languages and a dozen channels for one collection at the same time knows this is not an academic metaphor.

For a long time I thought the content supply chain was a subject for project managers. I now consider it one of the few questions on which marketing is actually decided, because the volume of content keeps rising and the available time does not. A brand that fails to organise it compensates with overtime, and no team sustains that for long.

  • The bottleneck almost never sits in creation, it sits in approval.
  • A content supply chain is not built with tools but by describing the handovers.
  • Generative tools move the bottleneck, they do not remove it.
  • Waiting time is the largest item in every chain and appears in no report.
  • Derivatives belong to the machine, new thoughts belong at a table with people.

Table of contents

What a content supply chain actually is

At its core every content supply chain has four stations: plan, produce, approve, publish. That sounds banal, and it is, yet it fails again and again. The reason is almost never the individual station but the transition between them. A text is finished and waits for an image. An image is ready and waits for legal sign-off. The sign-off arrives and nobody can say which version was the right one any more.

Building a content supply chain therefore does not mean buying more tools. It means describing the handovers. Who hands what to whom, in which state, by when. That is tedious work because it forces commitment, which is precisely why it gets outsourced to software so eagerly, where it then stays uncommitted.

The second insight about the content supply chain is that content is not a single object. The photo from the shoot becomes a campaign motif, a product image, an ad format and a post in three languages. If each of those versions is conceived from scratch, work multiplies that could in truth be derived. A team that knows from the start which derivatives are needed plans the shoot differently.

Why the bottleneck is almost never creation

The usual complaint is that more creatives are needed. My experience says otherwise. The bottleneck sits in approval. The theory of constraints calls that the limiting factor, and it is right that optimising anything else changes nothing. Most of the lost days lie between the moment something is finished and the moment it is allowed out, and they are not lost for creative reasons but for organisational ones.

There is an awkward reason for that. Approval is where hierarchy becomes visible. Whoever signs off matters, and nobody gives up that role willingly. It remains the single most effective lever in the whole chain. A brand that defines which decisions belong at which level, and which no longer have to be presented at all, gains more speed than any additional tool can buy.

The second bottleneck in the content supply chain is the template. A great many houses produce every campaign from zero although eighty percent of the formats stay the same. That is not creative, it is expensive. I am not arguing for pressing everything into a grid. But there is a difference between the motif meant to earn attention and the seventh size variant of the same banner. Only the first one deserves a discussion.

The third bottleneck of the content supply chain is data. Without clean information on product, colour, material and availability no content can be derived automatically, because nobody knows what the image actually shows. This chain therefore hangs on product data management far more tightly than most marketing departments would like.

The role of models, soberly considered

Generative tools are sold as the answer to this problem, and they do help, only in a different place than promised. They are strong at derivation: translations, variants, crops, descriptions built from existing data. They are weak at the first idea, and they are useless on the question of whether something fits the brand.

Putting them into the content supply chain moves the bottleneck, it does not remove it. Once ten times as many drafts appear, approval becomes the final needle eye. That is where many houses are standing right now, and it is uncomfortable, because the answer does not lie in technology but in a willingness to hand decisions down.

There is a second effect that rarely gets discussed. When content becomes cheap, the threshold for producing it drops, and volume rises faster than quality control. What you end up with is a brand holding a great many mediocre texts in a great many languages. For answer engine optimization that is actively harmful, because models reward redundancy but recognise arbitrariness.

What I would do differently

First I would measure where the time in the content supply chain goes, honestly. Not how long a production takes, but how long something sits without anybody working on it. In every chain I have seen, that waiting time is the largest item, and it appears in no report.

Second I would reduce the number of approval stages in the content supply chain before touching any software at all. One stage fewer is worth more in effect than a new system in the martech stack, and it costs nothing but nerve.

Third I would let the content supply chain automate the derivatives and protect the originals. That is the real division of labour with the machine. Everything that is a variant of an existing thought belongs in marketing automation. Everything that is a new thought belongs at a table with people.

And fourth I would accept that a content supply chain is never finished. Channels change, formats change, language requirements change. A chain built once and then left alone is a bottleneck again within a year. Treated as an ongoing task, it produces something that rarely feels like a success and still shows its effect every single day.

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